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Odd Realm hews closely to the Dwarf Fortress format. You have the power to designate tasks for them to complete, tracing out where your villagers should mine, what they should build, choosing which seeds they should plant and which trees should be felled, until they're so self-sufficient you can sit back and observe them, like some omnipotent, hovering pervert. That'll settle food/booze needs for 5 dwarves from one tile, so 40 tiles tops of just plump helmets (and quarry bushes are more prolific).Odd Realm is an early access colony management game, like Dwarf Fortress and Rimworld, in which you play a semi-interventionist deity looming over a square mile of dirt and issuing divine orders to a growing population of simulated people.
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Without pot ash and a legendary grower, you get 15 plumpies per tile per season. Plump helmets, with an efficient farm setup (seed stockpile adjacent to the farm plots) can be harvested three times a season. So Quarry Bush is actually Quarry Bush Leaves, and the 5 rock nuts can be split into 5 rock nut oil/5 rock nut press cake. This doesn't even take into account quarry bushes that give 7 food per plant if you press the seed into oil+cake (along with the 5 leaves per plant). With legendary growers (just disable "all harvest" at the start and they get there quickly) and a decent farm setup, I can't imagine ever needing over 50 farm plots for a vegan fort. You already have a cavern lake, so dig out a farming area adjacent to that in the stone, hook up a floodgate before connecting it, channel hte last tile on the other side of the gate from above, close floodgate when half of room is flooded, then let the remaining water evaporate. Wall off an area of hte caverns or arrange for some irrigation. Which caravans do you have access too? If you have elves and humans as well as dwarves, you can probably tough it out with stone pots, stone furniture, and metal bins (created in magma forges)Īlso as green_meklar said.
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The rest are vastly more dangerous and complex. If possible, draining the first into the second would be ideal. I'd rather not extensively log the third this early in the game. For that matter, if you make an underground tree farm, it'll also supply a great many underground plants just from plant gathering. mountain or glacier), you can just wall off a section of the cavern and farm there, or irrigate some stone floor below and use that for farming. Even if your surface is a bad farming biome (e.g. Regarding potash: I wouldn't worry about it. The really dwarfy approach would be to either cause a cave-in of natural earth around the map edges in order to seal off the lake and allow it to be drained effectively, or pour magma onto the edges of the lake for a similar effect. Alternatively, you can try to make an underground tree farm, although this requires either 2+ z-levels of surface soil or some water and won't start producing wood for about three years. If your world has multiple cavern layers, you could try digging to the others to see if they have some dry land on which to work. If it does touch the edges of the map, things are bit more difficult. If the cavern lake doesn't touch the edges of the map, you can drain it fairly easily and then lop trees to your heart's content. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated)
#Dwarf fortress stone farming install
A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Updates and releases will still be posted, as will the questions thread for those needing help. Please note, the subreddit is currently closed to new user submissions, as part of the ongoing Reddit fiasco.
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